Full and half-day spring break STEM camp options allow your child to explore and engage in STEM subjects, where great emphasis is placed on curiosity and innovation. Every aspect of the day is designed so children can build their own inventions and learn basic coding-strengthening problem-solving skills.
Give your child a Spring Break packed with hands-on STEM projects, guided learning, and fun tech activities. Built for grades KтАУ8, itтАЩs a great option among spring break camps and camps for spring break if you want real skill-building-not just time pass. Our camp blends fusion learning, applied education, and neurodiversity support for a premium experience.
This March, turn the break into a real STEM win. At Big Brainbox, kids build projects, try new tools, and learn by doing-with expert instructors and small class sizes. Programs aligned to CSTA and NGSS standards include a spring break coding camp, plus hands-on robotics, science, and math tracks in a safe, award-winning environment.
If youтАЩre searching spring break camps near me, spring break day camps near me, or spring break programs near me, our Spring Break STEM Camp offers flexible half-day and full-day options.
9 AM-12 PM (Morning)
Grades K-2
Sprout Squad: Soil Color Quest:
Students compare soil тАЬjuiceтАЭ to simple color cards to see whether N, P, K, and pH are low, balanced, or high. They then sketch a quick plan to help the soil reach тАЬjust rightтАЭ and name one thing to add or avoid.
Grades 3-5
Watershed Balance Lab:
Students measure P, R, and ╬ФS in a model watershed, then calculate ET from ET = P тИТ R тИТ ╬ФS. They compare two conditions and make a short claim about how cover or slope changes water flow.
Grades 6-8
Signals in the Noise:
Students plot temperatures, add 5тАУ7тАСday moving averages, and compare how each smooths trends while hiding peaks. They end with a short, evidenceтАСbased claim.
1 PM-4 PM (Afternoon)
Grades K-2
Trend Friends: The WarmтАСorтАСCool Line
Students plot daily temperatures, add a simple 3тАСday helper line to smooth wiggles, compare both to spot warm/cool trends, and name one thing the helper line shows and one thing it canтАЩt.
Grades 3-5
Soil Systems Lab: NтАСPтАСK Design Decisions
Students use color test cards to read N, P, K, and pH for mystery soils, then record results to spot simple patterns. They recommend one amendment to add or avoid with a short tradeтАСoff note.
Grades 6-8
Watershed Balance & ET by Difference
Students change one factor in a model watershed, measure P, R, and ╬ФS, then compute ET = P тИТ R тИТ ╬ФS. They compare how each condition shifts water flows and write a short CER with one limitation.
9 AM-12 PM (Morning)
Grades K-2
Where Does Rain Go? Little Watersheds
Students design a mini land model to investigate how different surfaces absorb or shed water. By testing variables like plant cover and slope, they discover how these factors influence water infiltration and runoff.
Grades 3-5
Weather Smoothers Lab: 3тАСDay Trend Detectives
Students analyze real temperature data by graphing daily values and adding a 3тАСday moving average to reveal trends that raw numbers can hide. They compare different smoothing windows and craft a clear, evidenceтАСbased claim from their graph.
Grades 6-8
Amendment Engineering: The NтАСPтАСK TradeтАСoff Challenge
Students test soil samples using color scales for N, P, K, and pH, then organize the results to spot clear patterns. They use the data to make precise, evidenceтАСbased recommendations while considering realтАСworld tradeтАСoffs.
1 PM-4 PM (Afternoon)
Grades K-2
FeelsтАСLike Forensics: Heat Index & Wind Chill
Students use weather snippets and lookup charts to calculate тАЬfeelsтАСlikeтАЭ temperatures and compare them to actual readings. They identify simple patterns and write a brief claim that includes one limitation of the index.
Grades 3-5
Apparent Temperature: Index Math & Model Limits
Students calculate apparent temperature and compare it to actual readings to see how humidity or wind changes what we feel. They make a brief evidenceтАСbased claim and note one simple limitation of the model.
Grades 6-8
Apparent Temperature: Index Math & Model Limits
Students will calculate and compare apparent temperatures to analyze how environmental variables shift human perception. They will then draft evidence-based claims that account for model limitations such as clothing and sun exposure.
9 AM-12 PM (Morning)
Grades K-2
Rescue Bot Rookies: Search & Save!
students will program a robot Agent sprite with simple stepтАСbyтАСstep moves and repeat loops to search a map, avoid easyтАСtoтАСspot hazard zones, and perform a rescue action (touch and say тАЬrescued!тАЭ) at targets, then show their route.
Grades 3-5
Light Levels Lab: Spinach Float Test
students will run a fair test by changing only light intensity (lamp distance or filters), prepare spinach leaf disks in sodium bicarbonate, and measure photosynthesis rate as tтВЕтВА (time for 50% to float) or number floated in 5 minutes; they will compare intensities, pool class data to see the trend, and discuss when more light stops helping (saturation).
Grades 6-8
EventтАСDriven Search and Rescue: Functions, Hazards, Efficiency
students will build an eventтАСdriven searchтАСandтАСrescue system using custom blocks (functions) with parameters (e.g., rescueTarget(color, maxSteps)), track progress with a counter or list, and handle edge cases (missed target, looping near hazards); they will compare route efficiency and present brief evidence from test runs.
1 PM-4 PM (Afternoon)
Grades K-2
Weather FeelтАСOтАСMeter: Heat & Breeze Buddies
Students use simple тАЬfeelsтАСlikeтАЭ charts to compare actual temperature to heatтАСindex or windтАСchill values from short weather cards. They make a quick visual comparison, explain why humidity or wind changes comfort, and note one thing the charts canтАЩt account for.
Grades 3-5
Scratch Search & Rescue: IfтАСThen Agents
Students program an Agent to visit marked targets using loops, an if/else safety check for hazards, and a rescue counter. They trigger runs with a start event, verify each rescue, and refine one change to improve reliability.
Grades 6-8
Intensity vs. Rate: Photosynthesis tтВЕтВА Lab
Students test how light intensity affects reaction rate using a simple tтВЕтВА measure, then graph class data to spot patterns. They look for saturation points and make brief, evidenceтАСbased claims.
9 AM-12 PM (Morning)
Grades K-2
Bottle Filter Buddies: DripтАСClean!
Students build a small bottle filter to test how cloth, sand, and gravel clean тАЬdirty water,тАЭ measuring both clarity and flow. They change one layer or material, run it again, and share which design performed best.
Grades 3-5
Mycelium Modelers: Spores, Rules & Reach
Students model how spores spread and grow into a mycelium by adjusting simple conditions like wind and moisture. They compare scenarios by tracking coverage and time to food and note one basic model limitation.
Grades 6-8
Hyphae Dynamics: RuleтАСBased Mycelium Simulation
Students explore a gridтАСbased fungal growth simulation by adjusting factors like wind, moisture, and germination rules. They run several trials and measure outcomes such as area covered or time to reach resources.
1 PM-4 PM (Afternoon)
Grades K-2
Spore Explorers: Fuzzy Web Quest
Students run a simple grid simulation where spores move, wake in wet conditions, and grow to reach food. They test different settings and observe which conditions help the fungus spread more efficiently.
Grades 3-5
Gravity Filter Lab: Layer Logic
Students build a simple gravity filter, test its clarity, flow rate, and cost, then adjust one variable to see if performance improves. They compare both versions and present brief, evidenceтАСbased results.
Grades 6-8
Clarity vs. Flow: Gravity Filtration Challenge
Students test a simple gravity filter against clarity, flow, cost, and durability, then tweak one variable to see if it improves. They compare both versions and make a brief, evidenceтАСbased judgment about the tradeтАСoffs.
9 AM-12 PM (Morning)
Grades K-2
Breezy Burrow Builders
Students build a small shoebox тАЬhouseтАЭ with simple airflow features and compare its temperature to a sealed box under the same lamp. They adjust one feature and explain how the airflow helped keep the model cooler.
Grades 3-5
IfтАСThen Farmhands: Agent Automation
Students code a gardenтАСautomation task using loops, if/else logic, and a counter, then test, debug, and refine their program. They present the single change that improved their system and explain why it worked.
Grades 6-8
Stack Effect Studio: Biomimetic Passive Cooling
Students build and test a passive ventilation model, compare its cooling to a control, then adjust one feature to improve results. They present the evidence and explain key tradeтАСoffs.
1 PM-4 PM (Afternoon)
Grades K-2
Grades 3-5
Termite Tech: CoolтАСRoom Design Lab
Students build a termiteтАСinspired passiveтАСcooling model, test it against a control, adjust one feature, and show how the change improved cooling without electricity.
Grades 6-8
Parametric AgriтАСAgent: Functions & Efficiency
Students create efficient farm routines using functions with parameters, test and debug their logic, and use quick trial evidence to justify their final design.
9 AM-12 PM (Morning)
Grades K-2
Sprout Squad: Soil Color Quest:
Students compare soil тАЬjuiceтАЭ to simple color cards to see whether N, P, K, and pH are low, balanced, or high. They then sketch a quick plan to help the soil reach тАЬjust rightтАЭ and name one thing to add or avoid.
Grades 3-5
Watershed Balance Lab:
Students measure P, R, and ╬ФS in a model watershed, then calculate ET from ET = P тИТ R тИТ ╬ФS. They compare two conditions and make a short claim about how cover or slope changes water flow.
Grades 6-8
Watershed Balance & ET by Difference
Students change one factor in a model watershed, measure P, R, and ╬ФS, then compute ET = P тИТ R тИТ ╬ФS. They compare how each condition shifts water flows and write a short CER with one limitation.
1 PM-4 PM (Afternoon)
Grades K-2
Trend Friends: The WarmтАСorтАСCool Line
Students plot daily temperatures, add a simple 3тАСday helper line to smooth wiggles, compare both to spot warm/cool trends, and name one thing the helper line shows and one thing it canтАЩt.
Grades 3-5
Soil Systems Lab: NтАСPтАСK Design Decisions
Students use color test cards to read N, P, K, and pH for mystery soils, then record results to spot simple patterns. They recommend one amendment to add or avoid with a short tradeтАСoff note.
Grades 6-8
Watershed Balance & ET by Difference
Students change one factor in a model watershed, measure P, R, and ╬ФS, then compute ET = P тИТ R тИТ ╬ФS. They compare how each condition shifts water flows and write a short CER with one limitation.
9 AM-12 PM (Morning)
Grades K-2
Where Does Rain Go? Little Watersheds
Students design a mini land model to investigate how different surfaces absorb or shed water. By testing variables like plant cover and slope, they discover how these factors influence water infiltration and runoff.
Grades 3-5
Weather Smoothers Lab: 3тАСDay Trend Detectives
Students analyze real temperature data by graphing daily values and adding a 3тАСday moving average to reveal trends that raw numbers can hide. They compare different smoothing windows and craft a clear, evidenceтАСbased claim from their graph.
Grades 6-8
Amendment Engineering: The NтАСPтАСK TradeтАСoff Challenge
Students test soil samples using color scales for N, P, K, and pH, then organize the results to spot clear patterns. They use the data to make precise, evidenceтАСbased recommendations while considering realтАСworld tradeтАСoffs.
1 PM-4 PM (Afternoon)
Grades K-2
Leaf LiftтАСOff: Sunny vs. Shady
Students test how light intensity powers plants by timing how fast spinach leaves float like “green boats.” By comparing bright and dim lights, they discover exactly what plants need to create energy!
Grades 3-5
Math Draft Capture
Students will play a deckтАСbuilding тАЬWarтАЭ game where each card shows multiтАСdigit operations (including parentheses), multiplication/division, and fractions or decimals to hundredths; players evaluate and compare values using >, <, or = to determine which card captures.
Grades 6-8
Deckbuilding Math Capture
Students will play a deckтАСbuilding тАЬWarтАЭ game where each card shows expressions with integers, rational numbers, exponents, roots, and absolute value; players evaluate using the order of operations and compare results to see which card captures the other.
9 AM-12 PM (Morning)
Grades K-2
Rescue Bot Rookies: Search & Save!
students will program a robot Agent sprite with simple stepтАСbyтАСstep moves and repeat loops to search a map, avoid easyтАСtoтАСspot hazard zones, and perform a rescue action (touch and say тАЬrescued!тАЭ) at targets, then show their route.
Grades 3-5
Light Levels Lab: Spinach Float Test
students will run a fair test by changing only light intensity (lamp distance or filters), prepare spinach leaf disks in sodium bicarbonate, and measure photosynthesis rate as tтВЕтВА (time for 50% to float) or number floated in 5 minutes; they will compare intensities, pool class data to see the trend, and discuss when more light stops helping (saturation).
Grades 6-8
EventтАСDriven Search and Rescue: Functions, Hazards, Efficiency
students will build an eventтАСdriven searchтАСandтАСrescue system using custom blocks (functions) with parameters (e.g., rescueTarget(color, maxSteps)), track progress with a counter or list, and handle edge cases (missed target, looping near hazards); they will compare route efficiency and present brief evidence from test runs.
1 PM-4 PM (Afternoon)
Grades K-2
Add and Subtract to Capture
Students will play a deckтАСbuilding тАЬWarтАЭ game where each card shows dots, tenтАСframes, number lines, or simple addition/subtraction within 20; players find the total and decide which number is greater to capture the other card.
Grades 3-5
Scratch Search & Rescue: IfтАСThen Agents
Students program an Agent to visit marked targets using loops, an if/else safety check for hazards, and a rescue counter. They trigger runs with a start event, verify each rescue, and refine one change to improve reliability.
Grades 6-8
Intensity vs. Rate: Photosynthesis tтВЕтВА Lab
Students test how light intensity affects reaction rate using a simple tтВЕтВА measure, then graph class data to spot patterns. They look for saturation points and make brief, evidenceтАСbased claims.
9 AM-12 PM (Morning)
Grades K-2
Bottle Filter Buddies: DripтАСClean!
Students build a small bottle filter to test how cloth, sand, and gravel clean тАЬdirty water,тАЭ measuring both clarity and flow. They change one layer or material, run it again, and share which design performed best.
Grades 3-5
Mycelium Modelers: Spores, Rules & Reach
Students model how spores spread and grow into a mycelium by adjusting simple conditions like wind and moisture. They compare scenarios by tracking coverage and time to food and note one basic model limitation.
Grades 6-8
Hyphae Dynamics: RuleтАСBased Mycelium Simulation
Students explore a gridтАСbased fungal growth simulation by adjusting factors like wind, moisture, and germination rules. They run several trials and measure outcomes such as area covered or time to reach resources.
1 PM-4 PM (Afternoon)
Grades K-2
Spore Explorers: Fuzzy Web Quest
Students run a simple grid simulation where spores move, wake in wet conditions, and grow to reach food. They test different settings and observe which conditions help the fungus spread more efficiently.
Grades 3-5
Gravity Filter Lab: Layer Logic
Students build a simple gravity filter, test its clarity, flow rate, and cost, then adjust one variable to see if performance improves. They compare both versions and present brief, evidenceтАСbased results.
Grades 6-8
Clarity vs. Flow: Gravity Filtration Challenge
Students test a simple gravity filter against clarity, flow, cost, and durability, then tweak one variable to see if it improves. They compare both versions and make a brief, evidenceтАСbased judgment about the tradeтАСoffs.
9 AM-12 PM (Morning)
Grades K-2
Breezy Burrow Builders
Students build a small shoebox тАЬhouseтАЭ with simple airflow features and compare its temperature to a sealed box under the same lamp. They adjust one feature and explain how the airflow helped keep the model cooler.
Grades 3-5
IfтАСThen Farmhands: Agent Automation
Students code a gardenтАСautomation task using loops, if/else logic, and a counter, then test, debug, and refine their program. They present the single change that improved their system and explain why it worked.
Grades 6-8
Stack Effect Studio: Biomimetic Passive Cooling
Students build and test a passive ventilation model, compare its cooling to a control, then adjust one feature to improve results. They present the evidence and explain key tradeтАСoffs.
1 PM-4 PM (Afternoon)
Grades K-2
Grades 3-5
Termite Tech: CoolтАСRoom Design Lab
Students build a termiteтАСinspired passiveтАСcooling model, test it against a control, adjust one feature, and show how the change improved cooling without electricity.
Grades 6-8
Parametric AgriтАСAgent: Functions & Efficiency
Students create efficient farm routines using functions with parameters, test and debug their logic, and use quick trial evidence to justify their final design.
At Big Brainbox, we go beyond traditional STEM Camp programs. Our Spring Break Camp is designed to ignite curiosity, build confidence, and prepare students for tomorrowтАЩs world through our unique Fusion Learning Model. HereтАЩs what sets us apart.
When you choose Big Brainbox, youтАЩre choosing quality, innovation, and a proven track record of excellence. Our programs are CSTA & NGSS aligned, STEM.org Certified, and recognized with the Best in STEM AwardтАФbecause your child deserves nothing less.

Applied Education
Standards Aligned

National Accrediation

Award Winner
Families who wants to stay flexible
$74.99
Most Popular
Families who wants to stay flexible
$149.98┬а$119.98
Families who wants to stay flexible
$374.99┬а$349
For Full immersive experience
$599.99┬а$549
Hands-on building projects that develop spatial reasoning
Visual programming with fun, age-appropriate tools
Exciting experiments that spark natural curiosity
Interactive games that build problem-solving skills
Scratch, Python basics, and game development
Build and program robots to complete challenges
Design thinking and hands-on engineering projects
Chemistry, physics, and biology through experiments
Python, JavaScript, and app development
Complex builds with sensors, AI, and automation
Real-world engineering problems and competitions
Science fair-ready projects with mentorship
See why families trust Big Brainbox for their childтАЩs STEM education.
"My daughter went from hating reading to asking for 'just one more chapter' at bedtime. The transformation has been incredible."
Sarah M.
Parent of 3rd grader
Parent of 7th grader
Parent of 5th grader
Parent of 8th grader
A STEM spring break camp is a structured program during spring break that immerses students in Science, Technology, Engineering, and Math through hands-on projects, collaborative learning, and expert instruction.
Absolutely. STEM spring break camps provide valuable hands-on learning experiences that build critical thinking, problem-solving, and teamwork skills-all while keeping kids engaged and inspired during the break.
Our programs serve grades KтАУ8 with age-appropriate tracks: KтАУ2 (Little Innovators), 3тАУ5 (Explore & Create), and 6тАУ8 (Advanced Explore & Create). Each track is tailored to the developmental stage of the students.
Big Brainbox offers spring break STEM camps with flexible half-day and full-day options. Visit our website or contact us directly to find the nearest location and availability.
A STEM spring break camp focuses specifically on science, technology, engineering, and math with structured curricula aligned to CSTA and NGSS standards. A general day camp typically offers various recreational activities without a specific academic focus.
Kids should bring a water bottle, snacks, and comfortable clothes. All STEM materials, equipment, and safety gear are provided by Big Brainbox.
Our programs start from Kindergarten. For preschoolers (age 4+), availability may depend on readiness. Contact us to discuss your child’s suitability for our youngest track.
Our youngest track starts at Kindergarten age. For children turning 4 or 5, we evaluate readiness on a case-by-case basis. Contact us to discuss your child’s eligibility.
Big Brainbox┬аoffers a wide range of hands-on learning programs for kids. These include academic┬аtutoring (math, science, reading),┬аcoding┬аand┬аrobotics┬аclasses,┬аSTEM camps and workshops,┬аcompetitive test preparation,┬аhomeschool┬аand┬аafter-school┬аenrichment, as well as fun events like тАЬParentsтАЩ Night Out.тАЭ They also run┬аsummer,┬а┬аand┬а┬аspring break┬аholiday camps with flexible timing options.┬аAll programs┬аare designed to make learning fun, practical, and engaging.